Coding of Dynamic Texture on 3D Scenes
نویسندگان
چکیده
As cheap and powerful 3D render engines become commonplace, demand for nearly realistic 3D scenes is increasing. Besides more detailed geometric and texture information, this presupposes the ability to map dynamic textures. This is obviously needed to model movies, computer and TV screens, but also for example the landscape as seen from inside a moving vehicle, or shadow and lighting effects that are not modeled separately. Downloading the complete scene to the user, before letting him interact with the scene, becomes very unpractical and inefficient with huge scenes. If the texture is not a canned sequence, but a stream, it is altogether impossible. Often a back channel is available, which allows on demand downloading so the user can start interacting with the scene immediately. This can save considerable amounts of bandwidth. Specifically for dynamic texture, if we know the viewpoint of the user (or several users), we can code the texture taking into account the viewing conditions, i.e. coding and transmitting each part of the texture with the required resolution only. Applications that would benefit from view-dependent coding of dynamic textures, include (but are not limited to) multiplayer 3D games, walkthroughs of dynamic constructions or scenes and 3D simulations of dynamic systems. In this paper, a scheme based on an adapted OLA (Optimal Level Allocation) video codec is shown. Important data rate reductions can be achieved with it.
منابع مشابه
Fast Intra Mode Decision for Depth Map coding in 3D-HEVC Standard
three dimensional- high efficiency video coding (3D-HEVC) is the expanded version of the latest video compression standard, namely high efficiency video coding (HEVC), which is used to compress 3D videos. 3D videos include texture video and depth map. Since the statistical characteristics of depth maps are different from those of texture videos, new tools have been added to the HEVC standard fo...
متن کاملModelling and Rendering of Realistic Waterfall Scenes with Dynamic Texture Sprites1.dvi
We propose an efficient approach for authoring dynamic and realistic waterfall scenes based on acquired video sequence. Traditional video based techniques generate new images by synthesizing 2D samples, i.e., texture sprites chosen from video sequence. However, they are limited to one fixed viewpoint and cannot provide arbitrary walkthrough into 3D scenes. Our approach extends this scheme by sy...
متن کاملCoding of 3d Meshes and Video Textures for 3d Video Objects
We present a complete system for efficient 3D video object extraction, representation, coding, and interactive rendering. 3D video objects provide the same functionalities as virtual computer graphic objects but also depict motion and appearance of real world moving objects. They can be viewed interactively from any direction and can be integrated in complete 3D scenes together with other virtu...
متن کاملA hybrid color texture image classification method based on 2D and semi 3D texture features and extreme learning machine
Color texture classification is an important step in image segmentation and recognition. The color information is especially important in textures of natural scenes. In this paper, we propose a novel approach based on the 2D and semi 3D texture feature coding method (TFCM) for color texture classification. While 2D TFCM features are extracted on gray scale converted color texture images, the se...
متن کاملComprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and often introduce artificial texture that obscures fine details. The objective of this research is to adapt a halftoning technique to 3D scene information and thus to enhance the display of computer generated 3D scenes. Ou...
متن کامل